# General
of.general.ambiguous=ambiguous
of.general.custom=Custom
of.general.from=From
of.general.id=Id
of.general.restart=restart
of.general.smart=Smart

# Keys
of.key.zoom=Zoom

# Message
of.message.aa.shaders1=Antialiasing is not compatible with Shaders.
of.message.aa.shaders2=Please disable Shaders to enable this option.

of.message.af.shaders1=Anisotropic Filtering is not compatible with Shaders.
of.message.af.shaders2=Please disable Shaders to enable this option.

of.message.fr.shaders1=Fast Render is not compatible with Shaders.
of.message.fr.shaders2=Please disable Shaders to enable this option.

of.message.shaders.aa1=Shaders are not compatible with Antialiasing. 
of.message.shaders.aa2=Please set Quality -> Antialiasing to OFF and restart the game.

of.message.shaders.af1=Shaders are not compatible with Anisotropic Filtering.
of.message.shaders.af2=Please set Quality -> Anisotropic Filtering to OFF. 

of.message.shaders.fr1=Shaders are not compatible with Fast Render.
of.message.shaders.fr2=Please set Performance -> Fast Render to OFF.

of.message.newVersion=A new §eOptiFine§f version is available: §e%s§f
of.message.java64Bit=You can install §e64-bit Java§f to increase performance
of.message.openglError=§eOpenGL Error§f: %s (%s)

of.message.shaders.loading=Loading shaders: %s

of.message.other.reset=Reset all video settings to their default values?
 
# Video settings

options.graphics.tooltip.1=Visual quality
options.graphics.tooltip.2=  Fast  - lower quality, faster
options.graphics.tooltip.3=  Fancy - higher quality, slower
options.graphics.tooltip.4=Changes the appearance of clouds, leaves, water,
options.graphics.tooltip.5=shadows and grass sides.

of.options.renderDistance.extreme=Extreme

options.renderDistance.tooltip.1=Visible distance
options.renderDistance.tooltip.2=  2 Tiny - 32m (fastest)
options.renderDistance.tooltip.3=  4 Short - 64m (faster)
options.renderDistance.tooltip.4=  8 Normal - 128m
options.renderDistance.tooltip.5=  16 Far - 256m (slower)
options.renderDistance.tooltip.6=  32 Extreme - 512m (slowest!)
options.renderDistance.tooltip.7=The Extreme view distance is very resource demanding!
options.renderDistance.tooltip.8=Values over 16 Far are only effective in local worlds.

options.ao.tooltip.1=Smooth lighting
options.ao.tooltip.2=  OFF - no smooth lighting (faster)
options.ao.tooltip.3=  Minimum - simple smooth lighting (slower)
options.ao.tooltip.4=  Maximum - complex smooth lighting (slowest)

options.framerateLimit.tooltip.1=Max framerate
options.framerateLimit.tooltip.2=  VSync - limit to monitor framerate (60, 30, 20)
options.framerateLimit.tooltip.3=  5-255 - variable
options.framerateLimit.tooltip.4=  Unlimited - no limit (fastest)
options.framerateLimit.tooltip.5=The framerate limit decreases the FPS even if
options.framerateLimit.tooltip.6=the limit value is not reached.
of.options.framerateLimit.vsync=VSync

of.options.AO_LEVEL=Smooth Lighting Level
of.options.AO_LEVEL.tooltip.1=Smooth lighting level
of.options.AO_LEVEL.tooltip.2=  OFF - no shadows
of.options.AO_LEVEL.tooltip.3=  50%% - light shadows
of.options.AO_LEVEL.tooltip.4=  100%% - dark shadows

options.viewBobbing.tooltip.1=More realistic movement.
options.viewBobbing.tooltip.2=When using mipmaps set it to OFF for best results.

options.guiScale.tooltip.1=GUI Scale
options.guiScale.tooltip.2=Smaller GUI might be faster

options.vbo.tooltip.1=Vertex Buffer Objects
options.vbo.tooltip.2=Uses an alternative rendering model which is usually
options.vbo.tooltip.3=faster (5-10%%) than the default rendering.

options.gamma.tooltip.1=Changes the brightness of darker objects
options.gamma.tooltip.2=  Moody - standard brightness
options.gamma.tooltip.3=  1-99%% - variable
options.gamma.tooltip.4=  Bright - maximum brightness for darker objects
options.gamma.tooltip.5=This options does not change the brightness of 
options.gamma.tooltip.6=fully black objects

options.anaglyph.tooltip.1=3D Anaglyph
options.anaglyph.tooltip.2=Enables a stereoscopic 3D effect using different colors
options.anaglyph.tooltip.3=for each eye.
options.anaglyph.tooltip.4=Requires red-cyan glasses for proper viewing.

options.blockAlternatives.tooltip.1=Alternate Blocks
options.blockAlternatives.tooltip.2=Uses alternative block models for some blocks.
options.blockAlternatives.tooltip.3=Depends on the selected resource pack.

of.options.FOG_FANCY=Fog
of.options.FOG_FANCY.tooltip.1=Fog type
of.options.FOG_FANCY.tooltip.2=  Fast - faster fog
of.options.FOG_FANCY.tooltip.3=  Fancy - slower fog, looks better
of.options.FOG_FANCY.tooltip.4=  OFF - no fog, fastest
of.options.FOG_FANCY.tooltip.5=The fancy fog is available only if it is supported by the 
of.options.FOG_FANCY.tooltip.6=graphic card.

of.options.FOG_START=Fog Start
of.options.FOG_START.tooltip.1=Fog start
of.options.FOG_START.tooltip.2=  0.2 - the fog starts near the player
of.options.FOG_START.tooltip.3=  0.8 - the fog starts far from the player
of.options.FOG_START.tooltip.4=This option usually does not affect the performance.

of.options.CHUNK_LOADING=Chunk Loading
of.options.CHUNK_LOADING.tooltip.1=Chunk Loading
of.options.CHUNK_LOADING.tooltip.2=  Default - unstable FPS when loading chunks
of.options.CHUNK_LOADING.tooltip.3=  Smooth - stable FPS
of.options.CHUNK_LOADING.tooltip.4=  Multi-Core - stable FPS, 3x faster world loading
of.options.CHUNK_LOADING.tooltip.5=Smooth and Multi-Core remove the stuttering and 
of.options.CHUNK_LOADING.tooltip.6=freezes caused by chunk loading.
of.options.CHUNK_LOADING.tooltip.7=Multi-Core can speed up 3x the world loading and
of.options.CHUNK_LOADING.tooltip.8=increase FPS by using a second CPU core.
of.options.chunkLoading.smooth=Smooth
of.options.chunkLoading.multiCore=Multi-Core

of.options.shaders=Shaders...
of.options.shadersTitle=Shaders

of.options.shaders.packNone=OFF
of.options.shaders.packDefault=(internal)

of.options.shaders.ANTIALIASING=Antialiasing
of.options.shaders.NORMAL_MAP=Normal Map
of.options.shaders.SPECULAR_MAP=Specular Map
of.options.shaders.RENDER_RES_MUL=Render Quality
of.options.shaders.SHADOW_RES_MUL=Shadow Quality
of.options.shaders.HAND_DEPTH_MUL=Hand Depth
of.options.shaders.CLOUD_SHADOW=Cloud Shadow
of.options.shaders.OLD_HAND_LIGHT=Old Hand Light
of.options.shaders.OLD_LIGHTING=Old Lighting
of.options.shaders.SHADER_PACK=Shader Pack

of.options.shaders.shadersFolder=Shaders Folder
of.options.shaders.shaderOptions=Shader Options...

of.options.shaderOptionsTitle=Shader Options

of.options.quality=Quality...
of.options.qualityTitle=Quality Settings

of.options.details=Details...
of.options.detailsTitle=Detail Settings

of.options.performance=Performance...
of.options.performanceTitle=Performance Settings

of.options.animations=Animations...
of.options.animationsTitle=Animation Settings

of.options.other=Other...
of.options.otherTitle=Other Settings

of.options.other.reset=Reset Video Settings...

of.shaders.profile=Profile

# Quality

of.options.mipmap.bilinear=Bilinear
of.options.mipmap.linear=Linear
of.options.mipmap.nearest=Nearest
of.options.mipmap.trilinear=Trilinear

options.mipmapLevels.tooltip.1=Visual effect which makes distant objects look better
options.mipmapLevels.tooltip.2=by smoothing the texture details
options.mipmapLevels.tooltip.3=  OFF - no smoothing
options.mipmapLevels.tooltip.4=  1 - minimum smoothing
options.mipmapLevels.tooltip.5=  4 - maximum smoothing
options.mipmapLevels.tooltip.6=This option usually does not affect the performance.

of.options.MIPMAP_TYPE=Mipmap Type
of.options.MIPMAP_TYPE.tooltip.1=Visual effect which makes distant objects look better
of.options.MIPMAP_TYPE.tooltip.2=by smoothing the texture details
of.options.MIPMAP_TYPE.tooltip.3=  Nearest - rough smoothing (fastest)
of.options.MIPMAP_TYPE.tooltip.4=  Linear - normal smoothing
of.options.MIPMAP_TYPE.tooltip.5=  Bilinear - fine smoothing
of.options.MIPMAP_TYPE.tooltip.6=  Trilinear - finest smoothing (slowest)


of.options.AA_LEVEL=Antialiasing
of.options.AA_LEVEL.tooltip.1=Antialiasing
of.options.AA_LEVEL.tooltip.2= OFF - (default) no antialiasing (faster)
of.options.AA_LEVEL.tooltip.3= 2-16 - antialiased lines and edges (slower)
of.options.AA_LEVEL.tooltip.4=The Antialiasing smooths jagged lines and 
of.options.AA_LEVEL.tooltip.5=sharp color transitions.
of.options.AA_LEVEL.tooltip.6=When enabled it may substantially decrease the FPS.
of.options.AA_LEVEL.tooltip.7=Not all levels are supported by all graphics cards.
of.options.AA_LEVEL.tooltip.8=Effective after a RESTART!

of.options.AF_LEVEL=Anisotropic Filtering
of.options.AF_LEVEL.tooltip.1=Anisotropic Filtering
of.options.AF_LEVEL.tooltip.2= OFF - (default) standard texture detail (faster)
of.options.AF_LEVEL.tooltip.3= 2-16 - finer details in mipmapped textures (slower)
of.options.AF_LEVEL.tooltip.4=The Anisotropic Filtering restores details in
of.options.AF_LEVEL.tooltip.5=mipmapped textures.
of.options.AF_LEVEL.tooltip.6=When enabled it may substantially decrease the FPS.

of.options.CLEAR_WATER=Clear Water
of.options.CLEAR_WATER.tooltip.1=Clear Water
of.options.CLEAR_WATER.tooltip.2=  ON - clear, transparent water
of.options.CLEAR_WATER.tooltip.3=  OFF - default water

of.options.RANDOM_MOBS=Random Mobs
of.options.RANDOM_MOBS.tooltip.1=Random Mobs
of.options.RANDOM_MOBS.tooltip.2=  OFF - no random mobs, faster
of.options.RANDOM_MOBS.tooltip.3=  ON - random mobs, slower
of.options.RANDOM_MOBS.tooltip.4=Random mobs uses random textures for the game creatures.
of.options.RANDOM_MOBS.tooltip.5=It needs a texture pack which has multiple mob textures.

of.options.BETTER_GRASS=Better Grass
of.options.BETTER_GRASS.tooltip.1=Better Grass
of.options.BETTER_GRASS.tooltip.2=  OFF - default side grass texture, fastest
of.options.BETTER_GRASS.tooltip.3=  Fast - full side grass texture, slower
of.options.BETTER_GRASS.tooltip.4=  Fancy - dynamic side grass texture, slowest

of.options.BETTER_SNOW=Better Snow
of.options.BETTER_SNOW.tooltip.1=Better Snow
of.options.BETTER_SNOW.tooltip.2=  OFF - default snow, faster
of.options.BETTER_SNOW.tooltip.3=  ON - better snow, slower
of.options.BETTER_SNOW.tooltip.4=Shows snow under transparent blocks (fence, tall grass)
of.options.BETTER_SNOW.tooltip.5=when bordering with snow blocks

of.options.CUSTOM_FONTS=Custom Fonts
of.options.CUSTOM_FONTS.tooltip.1=Custom Fonts
of.options.CUSTOM_FONTS.tooltip.2=  ON - uses custom fonts (default), slower
of.options.CUSTOM_FONTS.tooltip.3=  OFF - uses default font, faster
of.options.CUSTOM_FONTS.tooltip.4=The custom fonts are supplied by the current
of.options.CUSTOM_FONTS.tooltip.5=texture pack

of.options.CUSTOM_COLORS=Custom Colors
of.options.CUSTOM_COLORS.tooltip.1=Custom Colors
of.options.CUSTOM_COLORS.tooltip.2=  ON - uses custom colors (default), slower
of.options.CUSTOM_COLORS.tooltip.3=  OFF - uses default colors, faster
of.options.CUSTOM_COLORS.tooltip.4=The custom colors are supplied by the current
of.options.CUSTOM_COLORS.tooltip.5=texture pack

of.options.SWAMP_COLORS=Swamp Colors
of.options.SWAMP_COLORS.tooltip.1=Swamp Colors
of.options.SWAMP_COLORS.tooltip.2=  ON - use swamp colors (default), slower
of.options.SWAMP_COLORS.tooltip.3=  OFF - do not use swamp colors, faster
of.options.SWAMP_COLORS.tooltip.4=The swamp colors affect grass, leaves, vines and water.

of.options.SMOOTH_BIOMES=Smooth Biomes
of.options.SMOOTH_BIOMES.tooltip.1=Smooth Biomes
of.options.SMOOTH_BIOMES.tooltip.2=  ON - smoothing of biome borders (default), slower
of.options.SMOOTH_BIOMES.tooltip.3=  OFF - no smoothing of biome borders, faster
of.options.SMOOTH_BIOMES.tooltip.4=The smoothing of biome borders is done by sampling and
of.options.SMOOTH_BIOMES.tooltip.5=averaging the color of all surrounding blocks.
of.options.SMOOTH_BIOMES.tooltip.6=Affected are grass, leaves, vines and water.

of.options.CONNECTED_TEXTURES=Connected Textures
of.options.CONNECTED_TEXTURES.tooltip.1=Connected Textures
of.options.CONNECTED_TEXTURES.tooltip.2=  OFF - no connected textures (default)
of.options.CONNECTED_TEXTURES.tooltip.3=  Fast - fast connected textures
of.options.CONNECTED_TEXTURES.tooltip.4=  Fancy - fancy connected textures
of.options.CONNECTED_TEXTURES.tooltip.5=Connected textures joins the textures of glass,
of.options.CONNECTED_TEXTURES.tooltip.6=sandstone and bookshelves when placed next to
of.options.CONNECTED_TEXTURES.tooltip.7=each other. The connected textures are supplied
of.options.CONNECTED_TEXTURES.tooltip.8=by the current texture pack.

of.options.NATURAL_TEXTURES=Natural Textures
of.options.NATURAL_TEXTURES.tooltip.1=Natural Textures
of.options.NATURAL_TEXTURES.tooltip.2=  OFF - no natural textures (default)
of.options.NATURAL_TEXTURES.tooltip.3=  ON - use natural textures
of.options.NATURAL_TEXTURES.tooltip.4=Natural textures remove the gridlike pattern
of.options.NATURAL_TEXTURES.tooltip.5=created by repeating blocks of the same type.
of.options.NATURAL_TEXTURES.tooltip.6=It uses rotated and flipped variants of the base
of.options.NATURAL_TEXTURES.tooltip.7=block texture. The configuration for the natural
of.options.NATURAL_TEXTURES.tooltip.8=textures is supplied by the current texture pack

of.options.CUSTOM_SKY=Custom Sky
of.options.CUSTOM_SKY.tooltip.1=Custom Sky
of.options.CUSTOM_SKY.tooltip.2=  ON - custom sky textures (default), slow
of.options.CUSTOM_SKY.tooltip.3=  OFF - default sky, faster
of.options.CUSTOM_SKY.tooltip.4=The custom sky textures are supplied by the current
of.options.CUSTOM_SKY.tooltip.5=texture pack

of.options.CUSTOM_ITEMS=Custom Items
of.options.CUSTOM_ITEMS.tooltip.1=Custom Items
of.options.CUSTOM_ITEMS.tooltip.2=  ON - custom item textures (default), slow
of.options.CUSTOM_ITEMS.tooltip.3=  OFF - default item textures, faster
of.options.CUSTOM_ITEMS.tooltip.4=The custom item textures are supplied by the current
of.options.CUSTOM_ITEMS.tooltip.5=texture pack

# Details

of.options.CLOUDS=Clouds
of.options.CLOUDS.tooltip.1=Clouds
of.options.CLOUDS.tooltip.2=  Default - as set by setting Graphics
of.options.CLOUDS.tooltip.3=  Fast - lower quality, faster
of.options.CLOUDS.tooltip.4=  Fancy - higher quality, slower
of.options.CLOUDS.tooltip.5=  OFF - no clouds, fastest
of.options.CLOUDS.tooltip.6=Fast clouds are rendered 2D.
of.options.CLOUDS.tooltip.7=Fancy clouds are rendered 3D.

of.options.CLOUD_HEIGHT=Cloud Height
of.options.CLOUD_HEIGHT.tooltip.1=Cloud Height
of.options.CLOUD_HEIGHT.tooltip.2=  OFF - default height
of.options.CLOUD_HEIGHT.tooltip.3=  100%% - above world height limit

of.options.TREES=Trees
of.options.TREES.tooltip.1=Trees
of.options.TREES.tooltip.2=  Default - as set by setting Graphics
of.options.TREES.tooltip.3=  Fast - lower quality, faster
of.options.TREES.tooltip.4=  Smart - higher quality, fast
of.options.TREES.tooltip.5=  Fancy - highest quality, slower
of.options.TREES.tooltip.6=Fast trees have opaque leaves.
of.options.TREES.tooltip.7=Fancy and smart trees have transparent leaves.

of.options.RAIN=Rain & Snow
of.options.RAIN.tooltip.1=Rain & Snow
of.options.RAIN.tooltip.2=  Default - as set by setting Graphics
of.options.RAIN.tooltip.3=  Fast  - light rain/snow, faster
of.options.RAIN.tooltip.4=  Fancy - heavy rain/snow, slower
of.options.RAIN.tooltip.5=  OFF - no rain/snow, fastest
of.options.RAIN.tooltip.6=When rain is OFF the splashes and rain sounds
of.options.RAIN.tooltip.7=are still active.

of.options.SKY=Sky
of.options.SKY.tooltip.1=Sky
of.options.SKY.tooltip.2=  ON - sky is visible, slower
of.options.SKY.tooltip.3=  OFF  - sky is not visible, faster
of.options.SKY.tooltip.4=When sky is OFF the moon and sun are still visible.

of.options.STARS=Stars
of.options.STARS.tooltip.1=Stars
of.options.STARS.tooltip.2=  ON - stars are visible, slower
of.options.STARS.tooltip.3=  OFF  - stars are not visible, faster

of.options.SUN_MOON=Sun & Moon
of.options.SUN_MOON.tooltip.1=Sun & Moon
of.options.SUN_MOON.tooltip.2=  ON - sun and moon are visible (default)
of.options.SUN_MOON.tooltip.3=  OFF  - sun and moon are not visible (faster)

of.options.SHOW_CAPES=Show Capes
of.options.SHOW_CAPES.tooltip.1=Show Capes
of.options.SHOW_CAPES.tooltip.2=  ON - show player capes (default)
of.options.SHOW_CAPES.tooltip.3=  OFF - do not show player capes

of.options.TRANSLUCENT_BLOCKS=Translucent Blocks
of.options.TRANSLUCENT_BLOCKS.tooltip.1=Translucent Blocks
of.options.TRANSLUCENT_BLOCKS.tooltip.2=  Fancy - correct color blending (default)
of.options.TRANSLUCENT_BLOCKS.tooltip.3=  Fast - fast color blending (faster)
of.options.TRANSLUCENT_BLOCKS.tooltip.4=Controls the color blending of translucent blocks
of.options.TRANSLUCENT_BLOCKS.tooltip.5=with different color (stained glass, water, ice)
of.options.TRANSLUCENT_BLOCKS.tooltip.6=when placed behind each other with air between them.

of.options.HELD_ITEM_TOOLTIPS=Held Item Tooltips
of.options.HELD_ITEM_TOOLTIPS.tooltip.1=Held item tooltips
of.options.HELD_ITEM_TOOLTIPS.tooltip.2=  ON - show tooltips for held items (default)
of.options.HELD_ITEM_TOOLTIPS.tooltip.3=  OFF - do not show tooltips for held items

of.options.DROPPED_ITEMS=Dropped Items
of.options.DROPPED_ITEMS.tooltip.1=Dropped Items
of.options.DROPPED_ITEMS.tooltip.2=  Default - as set by setting Graphics
of.options.DROPPED_ITEMS.tooltip.3=  Fast - 2D dropped items, faster
of.options.DROPPED_ITEMS.tooltip.4=  Fancy - 3D dropped items, slower

options.entityShadows.tooltip.1=Entity Shadows
options.entityShadows.tooltip.2=  ON - show entity shadows
options.entityShadows.tooltip.3=  OFF - do not show entity shadows

of.options.VIGNETTE=Vignette
of.options.VIGNETTE.tooltip.1=Visual effect which slightly darkens the screen corners
of.options.VIGNETTE.tooltip.2=  Default - as set by the setting Graphics (default)
of.options.VIGNETTE.tooltip.3=  Fast - vignette disabled (faster)
of.options.VIGNETTE.tooltip.4=  Fancy - vignette enabled (slower)
of.options.VIGNETTE.tooltip.5=The vignette may have a significant effect on the FPS,
of.options.VIGNETTE.tooltip.6=especially when playing fullscreen.
of.options.VIGNETTE.tooltip.7=The vignette effect is very subtle and can safely
of.options.VIGNETTE.tooltip.8=be disabled

of.options.DYNAMIC_FOV=Dynamic FOV
of.options.DYNAMIC_FOV.tooltip.1=Dynamic FOV
of.options.DYNAMIC_FOV.tooltip.2=  ON - enable dynamic FOV (default)
of.options.DYNAMIC_FOV.tooltip.3=  OFF - disable dynamic FOV
of.options.DYNAMIC_FOV.tooltip.4=Changes the field of view (FOV) when flying, sprinting 
of.options.DYNAMIC_FOV.tooltip.5=or pulling a bow.

of.options.DYNAMIC_LIGHTS=Dynamic Lights
of.options.DYNAMIC_LIGHTS.tooltip.1=Dynamic Lights
of.options.DYNAMIC_LIGHTS.tooltip.2=  OFF - no dynamic lights (default)
of.options.DYNAMIC_LIGHTS.tooltip.3=  Fast - fast dynamic lights (updated every 500ms)
of.options.DYNAMIC_LIGHTS.tooltip.4=  Fancy - fancy dynamic lights (updated in real-time)
of.options.DYNAMIC_LIGHTS.tooltip.5=Enables light emitting items (torch, glowstone, etc.)
of.options.DYNAMIC_LIGHTS.tooltip.6=to illuminate everything around them when held in hand,
of.options.DYNAMIC_LIGHTS.tooltip.7=equipped by other player or dropped on the ground

# Performance

of.options.SMOOTH_FPS=Smooth FPS
of.options.SMOOTH_FPS.tooltip.1=Stabilizes FPS by flushing the graphic driver buffers
of.options.SMOOTH_FPS.tooltip.2=  OFF - no stabilization, FPS may fluctuate
of.options.SMOOTH_FPS.tooltip.3=  ON - FPS stabilization
of.options.SMOOTH_FPS.tooltip.4=This option is graphics driver dependant and its effect
of.options.SMOOTH_FPS.tooltip.5=is not always visible

of.options.SMOOTH_WORLD=Smooth World
of.options.SMOOTH_WORLD.tooltip.1=Removes lag spikes caused by the internal server.
of.options.SMOOTH_WORLD.tooltip.2=  OFF - no stabilization, FPS may fluctuate
of.options.SMOOTH_WORLD.tooltip.3=  ON - FPS stabilization
of.options.SMOOTH_WORLD.tooltip.4=Stabilizes FPS by distributing the internal server load.
of.options.SMOOTH_WORLD.tooltip.5=Effective only for local worlds (single player).

of.options.FAST_RENDER=Fast Render
of.options.FAST_RENDER.tooltip.1=Fast Render
of.options.FAST_RENDER.tooltip.2= OFF - standard rendering (default)
of.options.FAST_RENDER.tooltip.3= ON - optimized rendering (faster)
of.options.FAST_RENDER.tooltip.4=Uses optimized rendering algorithm which decreases
of.options.FAST_RENDER.tooltip.5=the GPU load and may substantionally increase the FPS.

of.options.FAST_MATH=Fast Math
of.options.FAST_MATH.tooltip.1=Fast Math
of.options.FAST_MATH.tooltip.2= OFF - standard math (default)
of.options.FAST_MATH.tooltip.3= ON - faster math
of.options.FAST_MATH.tooltip.4=Uses optimized sin() and cos() functions which can
of.options.FAST_MATH.tooltip.5=better utilize the CPU cache and increase the FPS.

of.options.CHUNK_UPDATES=Chunk Updates
of.options.CHUNK_UPDATES.tooltip.1=Chunk updates
of.options.CHUNK_UPDATES.tooltip.2= 1 - slower world loading, higher FPS (default)
of.options.CHUNK_UPDATES.tooltip.3= 3 - faster world loading, lower FPS
of.options.CHUNK_UPDATES.tooltip.4= 5 - fastest world loading, lowest FPS
of.options.CHUNK_UPDATES.tooltip.5=Number of chunk updates per rendered frame,
of.options.CHUNK_UPDATES.tooltip.6=higher values may destabilize the framerate.

of.options.CHUNK_UPDATES_DYNAMIC=Dynamic Updates
of.options.CHUNK_UPDATES_DYNAMIC.tooltip.1=Dynamic chunk updates
of.options.CHUNK_UPDATES_DYNAMIC.tooltip.2= OFF - (default) standard chunk updates per frame
of.options.CHUNK_UPDATES_DYNAMIC.tooltip.3= ON - more updates while the player is standing still
of.options.CHUNK_UPDATES_DYNAMIC.tooltip.4=Dynamic updates force more chunk updates while
of.options.CHUNK_UPDATES_DYNAMIC.tooltip.5=the player is standing still to load the world faster.

of.options.LAZY_CHUNK_LOADING=Lazy Chunk Loading
of.options.LAZY_CHUNK_LOADING.tooltip.1=Lazy Chunk Loading
of.options.LAZY_CHUNK_LOADING.tooltip.2= OFF - default server chunk loading
of.options.LAZY_CHUNK_LOADING.tooltip.3= ON - lazy server chunk loading (smoother)
of.options.LAZY_CHUNK_LOADING.tooltip.4=Smooths the integrated server chunk loading by
of.options.LAZY_CHUNK_LOADING.tooltip.5=distributing the chunks over several ticks.
of.options.LAZY_CHUNK_LOADING.tooltip.6=Turn it OFF if parts of the world do not load correctly.
of.options.LAZY_CHUNK_LOADING.tooltip.7=Effective only for local worlds and single-core CPU.

# Animations

of.options.animation.allOn=All ON
of.options.animation.allOff=All OFF
of.options.animation.dynamic=Dynamic

of.options.ANIMATED_WATER=Water Animated
of.options.ANIMATED_LAVA=Lava Animated
of.options.ANIMATED_FIRE=Fire Animated
of.options.ANIMATED_PORTAL=Portal Animated
of.options.ANIMATED_REDSTONE=Redstone Animated
of.options.ANIMATED_EXPLOSION=Explosion Animated
of.options.ANIMATED_FLAME=Flame Animated
of.options.ANIMATED_SMOKE=Smoke Animated
of.options.VOID_PARTICLES=Void Particles
of.options.WATER_PARTICLES=Water Particles
of.options.RAIN_SPLASH=Rain Splash
of.options.PORTAL_PARTICLES=Portal Particles
of.options.POTION_PARTICLES=Potion Particles
of.options.DRIPPING_WATER_LAVA=Dripping Water/Lava
of.options.ANIMATED_TERRAIN=Terrain Animated
of.options.ANIMATED_TEXTURES=Textures Animated
of.options.FIREWORK_PARTICLES=Firework Particles

# Other

of.options.LAGOMETER=Lagometer
of.options.LAGOMETER.tooltip.1=Shows the lagometer on the debug screen (F3).
of.options.LAGOMETER.tooltip.2=* Orange - Memory garbage collection
of.options.LAGOMETER.tooltip.3=* Cyan - Tick
of.options.LAGOMETER.tooltip.4=* Blue - Scheduled executables
of.options.LAGOMETER.tooltip.5=* Purple - Chunk upload
of.options.LAGOMETER.tooltip.6=* Red - Chunk updates
of.options.LAGOMETER.tooltip.7=* Yellow - Visibility check
of.options.LAGOMETER.tooltip.8=* Green - Render terrain

of.options.PROFILER=Debug Profiler
of.options.PROFILER.tooltip.1=Debug Profiler
of.options.PROFILER.tooltip.2=  ON - debug profiler is active, slower
of.options.PROFILER.tooltip.3=  OFF - debug profiler is not active, faster
of.options.PROFILER.tooltip.4=The debug profiler collects and shows debug information
of.options.PROFILER.tooltip.5=when the debug screen is open (F3)

of.options.WEATHER=Weather
of.options.WEATHER.tooltip.1=Weather
of.options.WEATHER.tooltip.2=  ON - weather is active, slower
of.options.WEATHER.tooltip.3=  OFF - weather is not active, faster
of.options.WEATHER.tooltip.4=The weather controls rain, snow and thunderstorms.
of.options.WEATHER.tooltip.5=Weather control is only possible for local worlds.

of.options.time.dayOnly=Day Only
of.options.time.nightOnly=Night Only

of.options.TIME=Time
of.options.TIME.tooltip.1=Time
of.options.TIME.tooltip.2= Default - normal day/night cycles
of.options.TIME.tooltip.3= Day Only - day only
of.options.TIME.tooltip.4= Night Only - night only
of.options.TIME.tooltip.5=The time setting is only effective in CREATIVE mode
of.options.TIME.tooltip.6=and for local worlds.

options.fullscreen.tooltip.1=Fullscreen
options.fullscreen.tooltip.2=  ON - use fullscreen mode
options.fullscreen.tooltip.3=  OFF - use window mode
options.fullscreen.tooltip.4=Fullscreen mode may be faster or slower than
options.fullscreen.tooltip.5=window mode, depending on the graphics card.

of.options.FULLSCREEN_MODE=Fullscreen Mode
of.options.FULLSCREEN_MODE.tooltip.1=Fullscreen mode
of.options.FULLSCREEN_MODE.tooltip.2=  Default - use desktop screen resolution, slower
of.options.FULLSCREEN_MODE.tooltip.3=  WxH - use custom screen resolution, may be faster
of.options.FULLSCREEN_MODE.tooltip.4=The selected resolution is used in fullscreen mode (F11).
of.options.FULLSCREEN_MODE.tooltip.5=Lower resolutions should generally be faster.

of.options.SHOW_FPS=Show FPS
of.options.SHOW_FPS.tooltip.1=Shows compact FPS and render information
of.options.SHOW_FPS.tooltip.2=  C: - chunk renderers
of.options.SHOW_FPS.tooltip.3=  E: - rendered entities + block entities
of.options.SHOW_FPS.tooltip.4=  U: - chunk updates
of.options.SHOW_FPS.tooltip.5=The compact FPS information is only shown when the
of.options.SHOW_FPS.tooltip.6=debug screen is not visible.

of.options.save.default=Default (2s)
of.options.save.20s=20s
of.options.save.3min=3min
of.options.save.30min=30min

of.options.AUTOSAVE_TICKS=Autosave
of.options.AUTOSAVE_TICKS.tooltip.1=Autosave interval
of.options.AUTOSAVE_TICKS.tooltip.2=Default autosave interval (2s) is NOT RECOMMENDED.
of.options.AUTOSAVE_TICKS.tooltip.3=Autosave causes the famous Lag Spike of Death.

options.anaglyph.tooltip.1=3D mode used with red-cyan 3D glasses.
