package net.minecraft.client.gui.inventory;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.inventory.ContainerChest;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.ResourceLocation;

public class GuiChest extends GuiContainer {
	private static final ResourceLocation field_147017_u = new ResourceLocation(
			"textures/gui/container/generic_54.png");
	private IInventory upperChestInventory;
	private IInventory lowerChestInventory;

	/**
	 * window height is calculated with these values; the more rows, the heigher
	 */
	private int inventoryRows;
	private static final String __OBFID = "CL_00000749";

	public GuiChest(IInventory p_i46315_1_, IInventory p_i46315_2_) {
		super(new ContainerChest(p_i46315_1_, p_i46315_2_, Minecraft.getMinecraft().thePlayer));
		this.upperChestInventory = p_i46315_1_;
		this.lowerChestInventory = p_i46315_2_;
		this.allowUserInput = false;
		short var3 = 222;
		int var4 = var3 - 108;
		this.inventoryRows = p_i46315_2_.getSizeInventory() / 9;
		this.ySize = var4 + this.inventoryRows * 18;
	}

	/**
	 * Draw the foreground layer for the GuiContainer (everything in front of
	 * the items). Args : mouseX, mouseY
	 */
	@Override
	protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
		this.fontRendererObj.drawString(this.lowerChestInventory.getDisplayName().getUnformattedText(), 8, 6, 4210752);
		this.fontRendererObj.drawString(this.upperChestInventory.getDisplayName().getUnformattedText(), 8,
				this.ySize - 96 + 2, 4210752);
	}

	/**
	 * Args : renderPartialTicks, mouseX, mouseY
	 */
	@Override
	protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
		GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
		this.mc.getTextureManager().bindTexture(field_147017_u);
		int var4 = (this.width - this.xSize) / 2;
		int var5 = (this.height - this.ySize) / 2;
		this.drawTexturedModalRect(var4, var5, 0, 0, this.xSize, this.inventoryRows * 18 + 17);
		this.drawTexturedModalRect(var4, var5 + this.inventoryRows * 18 + 17, 0, 126, this.xSize, 96);
	}

	public IInventory getLowerChestInventory() {
		return this.lowerChestInventory;
	}
}
