package net.minecraft.client.renderer.entity;

import net.minecraft.client.model.ModelSkeleton;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.layers.LayerBipedArmor;
import net.minecraft.client.renderer.entity.layers.LayerHeldItem;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntitySkeleton;
import net.minecraft.util.ResourceLocation;

public class RenderSkeleton extends RenderBiped
{
    private static final ResourceLocation skeletonTextures = new ResourceLocation("textures/entity/skeleton/skeleton.png");
    private static final ResourceLocation witherSkeletonTextures = new ResourceLocation("textures/entity/skeleton/wither_skeleton.png");
    private static final String __OBFID = "CL_00001023";

    public RenderSkeleton(RenderManager p_i46143_1_)
    {
        super(p_i46143_1_, new ModelSkeleton(), 0.5F);
        this.addLayer(new LayerHeldItem(this));
        this.addLayer(new LayerBipedArmor(this)
        {
            private static final String __OBFID = "CL_00002431";
            protected void func_177177_a()
            {
                this.field_177189_c = new ModelSkeleton(0.5F, true);
                this.field_177186_d = new ModelSkeleton(1.0F, true);
            }
        });
    }

    /**
     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
     * entityLiving, partialTickTime
     */
    protected void preRenderCallback(EntitySkeleton p_77041_1_, float p_77041_2_)
    {
        if (p_77041_1_.getSkeletonType() == 1)
        {
            GlStateManager.scale(1.2F, 1.2F, 1.2F);
        }
    }

    public void func_82422_c()
    {
        GlStateManager.translate(0.09375F, 0.1875F, 0.0F);
    }

    protected ResourceLocation func_180577_a(EntitySkeleton p_180577_1_)
    {
        return p_180577_1_.getSkeletonType() == 1 ? witherSkeletonTextures : skeletonTextures;
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(EntityLiving p_110775_1_)
    {
        return this.func_180577_a((EntitySkeleton)p_110775_1_);
    }

    /**
     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
     * entityLiving, partialTickTime
     */
    protected void preRenderCallback(EntityLivingBase p_77041_1_, float p_77041_2_)
    {
        this.preRenderCallback((EntitySkeleton)p_77041_1_, p_77041_2_);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(Entity p_110775_1_)
    {
        return this.func_180577_a((EntitySkeleton)p_110775_1_);
    }
}
